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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Introduction


The main focus of this particular chapter will be in getting the CryENGINE 3 Software Development Kit installed and having you up and editing a level in the Sandbox editor right away! One of the key things to keep in mind when learning a game compositing tool such as Sandbox is to remember to experiment and have fun! It is important not to forget that most of us (game developers) are trying to make things fun and not dreary and dull.

With such a powerful toolset waiting for you to dive in, let's get right to it!

You have been reading a chapter from
CryENGINE 3 Cookbook
Published in: Jun 2011
Publisher: Packt
ISBN-13: 9781849691062
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