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Creative Projects for Rust Programmers

You're reading from   Creative Projects for Rust Programmers Build exciting projects on domains such as web apps, WebAssembly, games, and parsing

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789346220
Length 404 pages
Edition 1st Edition
Languages
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Author (1):
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Carlo Milanesi Carlo Milanesi
Author Profile Icon Carlo Milanesi
Carlo Milanesi
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Table of Contents (14) Chapters Close

Preface 1. Rust 2018: Productivity 2. Storing and Retrieving Data FREE CHAPTER 3. Creating a REST Web Service 4. Creating a Full Server-Side Web App 5. Creating a Client-Side WebAssembly App Using Yew 6. Creating a WebAssembly Game Using Quicksilver 7. Creating a Desktop Two-Dimensional Game Using ggez 8. Using a Parser Combinator for Interpreting and Compiling 9. Creating a Computer Emulator Using Nom 10. Creating a Linux Kernel Module 11. The Future of Rust 12. Assessments 13. Other Books You May Enjoy

Handling an application with authentication

All of the features of the previous apps were accessible to everyone that could create an HTTP connection with our server. Usually, a web app should behave differently depending on who is currently using it. Typically, some users are authorized to carry out some important operations, such as adding or updating records, while other users are authorized only to read these records. Sometimes, user-specific data must be recorded.

This opens up the vast world of authentication, authorization, and security.

Let's imagine a simplified scenario. There are two users whose profiles are wired-in to the mock database:

  • joe, whose password is xjoe, can only read the database of people.
  • susan, whose password is xsusan, can read and write the database of people—that is, she can do what the app in the previous section allowed.

The application starts with a login page. If the user does not insert an existing username and its matching password, they...

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