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Creative Projects for Rust Programmers

You're reading from   Creative Projects for Rust Programmers Build exciting projects on domains such as web apps, WebAssembly, games, and parsing

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789346220
Length 404 pages
Edition 1st Edition
Languages
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Author (1):
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Carlo Milanesi Carlo Milanesi
Author Profile Icon Carlo Milanesi
Carlo Milanesi
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Table of Contents (14) Chapters Close

Preface 1. Rust 2018: Productivity 2. Storing and Retrieving Data FREE CHAPTER 3. Creating a REST Web Service 4. Creating a Full Server-Side Web App 5. Creating a Client-Side WebAssembly App Using Yew 6. Creating a WebAssembly Game Using Quicksilver 7. Creating a Desktop Two-Dimensional Game Using ggez 8. Using a Parser Combinator for Interpreting and Compiling 9. Creating a Computer Emulator Using Nom 10. Creating a Linux Kernel Module 11. The Future of Rust 12. Assessments 13. Other Books You May Enjoy

The login app

So far, we have seen that an app contains just one model struct, one enum of messages, one create function, one update method, and one view method. This is good for very simple apps, but with more complex apps, this simple architecture becomes unwieldy. There is a need to separate different portions of the app in different components, where each component is designed with the MVC pattern and so it has its own model, controller, and view.

Typically, but not necessarily, there is a general component that contains the portions of the app that remain the same for all of the app:

  • A header with a logo, a menu, and the name of the current user
  • A footer containing copyright information and contact information

And then in the middle of the page, there is the inner part (also named the body, although it is not the body HTML element). This inner part contains the real information of the app and is one of many possible components or forms (or pages):

  1. Let's run the login app...
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