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Creating Mobile Apps with Appcelerator Titanium

You're reading from   Creating Mobile Apps with Appcelerator Titanium There's no better way to learn Titanium than by using the platform to create apps for iPhone, iPad, and Android, and this tutorial lets you do exactly that. It's a truly hands-on approach that covers all the essential bases.

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781849519267
Length 318 pages
Edition 1st Edition
Languages
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Author (1):
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Christian Brousseau Christian Brousseau
Author Profile Icon Christian Brousseau
Christian Brousseau
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Table of Contents (13) Chapters Close

Preface 1. Stopwatch (with Lap Counter) FREE CHAPTER 2. Sili, the assistant that just listens 3. The To-do List 4. Interactive E-book for iPad 5. You've Got to Know When to Hold 'em 6. JRPG – Second to Last Fantasy 7. JRPG – Second to Last Fantasy Online 8. Social Networks 9. Marvels of the World around Us 10. Worldwide Marco Polo A. References Index

Coding our game server


Now that our Node.js server is properly installed and our socket.io module is configured on both the server and the client, we can finally start coding. We will first go over the server code, cover all the games' interactions, and then move onto the client side and interact with the said server.

Creating a web server in less than 10 lines of code

One of the great things about Node.js is that it uses the familiar JavaScript language. It also provides us with a very powerful set of APIs to achieve our goals. We will start by creating our web server in order for our players to connect to it.

First, we will create a new file named app.js in our server project. Inside this file, we will code our entire game server. First we will load the http module using the require function and we will store its reference in a variable named http as follows:

var http = require('http');

Next, we will create our HTTP server using the following code and we will store its reference in the server...

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