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Creating Mobile Apps with Appcelerator Titanium

You're reading from   Creating Mobile Apps with Appcelerator Titanium There's no better way to learn Titanium than by using the platform to create apps for iPhone, iPad, and Android, and this tutorial lets you do exactly that. It's a truly hands-on approach that covers all the essential bases.

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781849519267
Length 318 pages
Edition 1st Edition
Languages
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Author (1):
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Christian Brousseau Christian Brousseau
Author Profile Icon Christian Brousseau
Christian Brousseau
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Toc

Table of Contents (13) Chapters Close

Preface 1. Stopwatch (with Lap Counter) FREE CHAPTER 2. Sili, the assistant that just listens 3. The To-do List 4. Interactive E-book for iPad 5. You've Got to Know When to Hold 'em 6. JRPG – Second to Last Fantasy 7. JRPG – Second to Last Fantasy Online 8. Social Networks 9. Marvels of the World around Us 10. Worldwide Marco Polo A. References Index

Let's turn this map into a game


Now that we have set up our map, we can finally start coding and re-use the assets we just created. So let's open our app.js file and remove any existing code in order to have a fresh start.

The scaffolding

As with every Titanium application we have developed so far, we will create a new window with a black background. We also want to interact with this window later down our code, so we will keep its reference in the win variable:

var win = Ti.UI.createWindow({ backgroundColor: 'black' });

This window will probably be the only Titanium control that we will be using for the whole application. From this point, all the interactions will be done using the game engine. This will allow us to have a more powerful control scheme than native controls such as Button and TableViews. On the flip side, it will require us to use a more low-level code. But don't worry, we'll go over it step-by-step.

Now that we have a window to contain our game, our first order of business will...

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