Preface
Real-time strategy (RTS) is a very challenging and competitive game genre, one of the first esports before the term even existed, and the base for many other genres and subgenres, showing the importance of RTS to the game industry.
My first contact with PC gaming was in the late 1990s, and I have unforgettable memories of StarCraft and, especially, Warcraft III – two amazing RTS games that got me into PC gaming. In the last couple of decades, the RTS genre has expanded into other subgenres and was also the foundation for multiplayer online battle arena (MOBA) hits such as Dota and League of Legends.
With the Unity Engine, one of the most used game engines in recent years, we have everything that we need to build the most amazing games. In this book, we will get the most out of the built-in features in the Unity Engine, allowing us to focus on creating an RTS game that has mechanics and gameplay inspired by the classics of this genre.
You could say that we are living in a golden age of game development, where we are no longer limited by technology but by our own creativity!