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Creating an RTS Game in Unity 2023

You're reading from   Creating an RTS Game in Unity 2023 A comprehensive guide to creating your own strategy game from scratch using C#

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781804613245
Length 548 pages
Edition 1st Edition
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Author (1):
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Bruno Cicanci Bruno Cicanci
Author Profile Icon Bruno Cicanci
Bruno Cicanci
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Table of Contents (23) Chapters Close

Preface 1. Part 1: Foundations of RTS Games
2. Chapter 1: Introducing Real-Time Strategy Games FREE CHAPTER 3. Chapter 2: Setting Up Unity and the Dragoncraft Project 4. Chapter 3: Getting Started with Our Level Design 5. Chapter 4: Creating the User Interface and HUD 6. Part 2: The Combat Units
7. Chapter 5: Spawning an Army of Units 8. Chapter 6: Commanding an Army of Units 9. Chapter 7: Attacking and Defending Units 10. Chapter 8: Implementing the Pathfinder 11. Part 3: The Battlefield
12. Chapter 9: Adding Enemies 13. Chapter 10: Creating an AI to Attack the Player 14. Chapter 11: Adding Enemies to the Map 15. Part 4: The Gameplay
16. Chapter 12: Balancing the Game’s Difficulty 17. Chapter 13: Producing and Gathering Resources 18. Chapter 14: Crafting Buildings and Defense Towers 19. Chapter 15: Tracking Progression and Objectives 20. Chapter 16: Exporting and Expanding Your Game 21. Index 22. Other Books You May Enjoy

Rendering the minimap

The minimap is one of the most important resources for the player to master an RTS game. It shows a top view of the level and the discovered areas and it can track the enemy movements and highlight where the player is now. In this chapter, we are going to set up the minimap UI and the new camera to display the current level in the minimap. In later chapters, with more data available and game mechanics implemented, we will add more features to the minimap, so we need a solid foundation now.

So, we just learned how to use the Render Texture to display the camera render in a texture, and then add that texture to the UI. Now we are going to do the same process again but with a new Render Texture, Material, and Camera.

As we did previously, we can start creating the Render Texture and the Material that will be used by the minimap in the UI:

  1. Right-click on the Textures folder and select Create | Render Texture. You can name it MiniMapRenderTexture.
  2. ...
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