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Creating an RTS Game in Unity 2023

You're reading from   Creating an RTS Game in Unity 2023 A comprehensive guide to creating your own strategy game from scratch using C#

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781804613245
Length 548 pages
Edition 1st Edition
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Author (1):
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Bruno Cicanci Bruno Cicanci
Author Profile Icon Bruno Cicanci
Bruno Cicanci
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Table of Contents (23) Chapters Close

Preface 1. Part 1: Foundations of RTS Games
2. Chapter 1: Introducing Real-Time Strategy Games FREE CHAPTER 3. Chapter 2: Setting Up Unity and the Dragoncraft Project 4. Chapter 3: Getting Started with Our Level Design 5. Chapter 4: Creating the User Interface and HUD 6. Part 2: The Combat Units
7. Chapter 5: Spawning an Army of Units 8. Chapter 6: Commanding an Army of Units 9. Chapter 7: Attacking and Defending Units 10. Chapter 8: Implementing the Pathfinder 11. Part 3: The Battlefield
12. Chapter 9: Adding Enemies 13. Chapter 10: Creating an AI to Attack the Player 14. Chapter 11: Adding Enemies to the Map 15. Part 4: The Gameplay
16. Chapter 12: Balancing the Game’s Difficulty 17. Chapter 13: Producing and Gathering Resources 18. Chapter 14: Crafting Buildings and Defense Towers 19. Chapter 15: Tracking Progression and Objectives 20. Chapter 16: Exporting and Expanding Your Game 21. Index 22. Other Books You May Enjoy

Testing the resources

We already have a script with debug methods that can be used in the Editor area to add or remove resources of each type. Now, we are going to add a few more methods to this script so that we can also upgrade each of the resource types while the game is running in the Editor area.

Open the script located at Scripts | Editor | Debug | ResourceDebugger.cs and add the UpgradeGold method using the following code block:

[MenuItem("Dragoncraft/Debug/Resources/Upgrade Gold", priority = 6)]
private static void UpgradeGold()
{
  MessageQueueManager.Instance.SendMessage(
    new UpgradeResourceMessage { Type = ResourceType.Gold });
}

Here, we are adding an attribute called MenuItem with the Upgrade Gold menu option to the UpgradeGold. Method. This will send a new message of the UpgradeResourceMessage type with ResourceType set to Gold. When the game is running in the Editor area, we can use this menu option to send the upgrade...

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