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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Time for action — making another level


To make the length of our game longer, we'll add a new level for our player to enjoy.

  1. 1. Draw up a new 800x600 background image for the new level; an example is shown in the following screenshot:

  2. 2. Go into the Project menu and right-click on the Level1 layout and select Clone layout from the context menu. Rename the new layout to Level2, and rename the new event sheet to Level2 events.

  3. 3. Delete the BackgroundImg object from the new layout in order to replace it with a new one named BackgroundImg2 on the Background layer.

  4. 4. Set up the new background object in a similar fashion to the first one, but with the new image.

  5. 5. Enable Snap-to moving for the grid size of 34x34 again, and position the portal and peg objects as you wish.

  6. 6. Finally, in the Event Sheet Editor, include the Game event sheet. You can now test your game, as shown in the following screenshot, and play through to the second level:

What just happened?

We were able to take our first layout...

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