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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Time for action — creating player characters and conveyor belt objects


Now we can create our player character objects and also add moving and static conveyor belts into our level.

  1. 1. We are now ready to create our player objects. Start by inserting a Sprite and paste the standing image of the player character legs into it. Have an image point named 1 at the red spot that we drew earlier, and then place the hotspot at the bottom-middle point of the image (num-pad 2) as shown in the following image:

  2. 2. Name this sprite P1Legs, and for its Default animation, set the animation Tag to Stopped before checking the Auto Mirror checkbox in the main Appearance settings of the object.

  3. 3. Next, give it the platform behavior with the settings shown as follows:

  4. 4. Next, scroll down to the Angle properties box and check the Auto mirror checkbox.

  5. 5. Now we are ready to add the object to a family. Scroll up to the Groups sub-group Families and click on Add to bring up the Construct: New Family screen. Note...

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