Summary
Now that we have started learning how to make platform games, we've covered a lot of the basics needed to make one with Construct.
We started this chapter with animated sprites, which are the most important object in any graphical games made with Construct Classic. Then we learned about tiled backgrounds, which decrease the difficulty in making large maps. We then used some attributes to define which objects are solid and learned that the Player object must have the camera centered on it at all times.
After that, we gave the Player object movement with the Platform behavior, a pre-made movement designed for 2D platformer games. Our Player object then gained a personal score counter and some lives to add some challenge to the game. We then went on to add some textboxes that show the current score and lives, and then finished off the chapter with learning how to create events, the building blocks of any new gameplay elements we want to make.
Now that we've learned to do all this, we're...