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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Toc

Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Chapter 2. Hello World! Construct Style

Now that we know how to navigate around the interface, we can move on to making games. The first, we'll be making is a platformer, such as the classic Mario and Sonic, the Hedgehog games.

In this chapter, we are going to:

  • Learn more about sprites, as well as how they can be animated

  • Learn how to use the tiled background object to make levels and backgrounds

  • Learn how to set the attributes of objects

  • Learn what behaviors are and how they affect objects

  • Learn what private and global variables are and how to define them

  • Use textboxes to display information to the player

  • Use events to control the game

So let's get started!

Sprites revisited

We've already covered the creation of a sprite object in Chapter 1, Our First Look at Construct. We'll now learn to create animations for them and get them ready for a real game. These skills are needed for making player and enemy sprites in nearly any game made in Construct.

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