Chapter 2. Hello World! Construct Style
Now that we know how to navigate around the interface, we can move on to making games. The first, we'll be making is a platformer, such as the classic Mario and Sonic, the Hedgehog games.
In this chapter, we are going to:
Learn more about sprites, as well as how they can be animated
Learn how to use the tiled background object to make levels and backgrounds
Learn how to set the attributes of objects
Learn what behaviors are and how they affect objects
Learn what private and global variables are and how to define them
Use textboxes to display information to the player
Use events to control the game
So let's get started!
Sprites revisited
We've already covered the creation of a sprite object in Chapter 1, Our First Look at Construct. We'll now learn to create animations for them and get them ready for a real game. These skills are needed for making player and enemy sprites in nearly any game made in Construct.