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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Time for action — creating events for the interface


Now we want to add events to allow the interface controls to perform their intended actions.

  1. 1. First, make a group with the name HUD and description Events for HUD controls.

  2. 2. Create an event in this group to compare that global variable CurrentLevel is Greater than the value of LevelINI.ItemValue("Game", "NumCustomLevels").

  3. 3. Add the action Disable for the btnNext object.

  4. 4. Next, create an action to set the global variable CurrentLevel to LevelINI.ItemValue("Game", "NumCustomLevels") + 1.

  5. 5. Finish the event by adding an action to set the text of txtLevel to "Level: New".

  6. 6. Now create the System event Else.

  7. 7. Use the action Enable for the btnNext object.

  8. 8. Following that, create an action to set the text of txtLevel to "Level: " & global('CurrentLevel').

  9. 9. Next, create an event to compare if the global variable CurrentLevel is Less or equal to 1.

  10. 10. Create an action to Disable the btnPrevious object.

  11. 11. Add another action, this time...

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