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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Time for action — adding an enemy and making him move


For the player to have some challenge, we are going to add a new enemy sprite into the game and give it some intelligence to move around the level. We'll also be giving the player some score points for jumping on the heads of the enemies.

  1. 1. In the Layout Editor, make a new sprite for your enemy object and draw some graphics for it. Use the following graphics as reference:

  2. 2. Add two more animations for this sprite, as we learned in the previous chapter. The first additional animation is the Walking animation, which has frames Step 1, Standing, Step 2, Standing, and has no tag (as it will not use any behaviors). The second animation is the Die animation and requires no extra frames or settings. Remember to set the animation speed of the Walking animation.

  3. 3. Now that our enemy sprite is animated, open its left-side Properties menu and change its name to BadGuy, then add the private variables Speed and Direction. Set the default value...

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