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Construct 2 Game Development by Example

You're reading from   Construct 2 Game Development by Example Learn how to make games for multiple platforms with Construct 2.

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781849698061
Length 230 pages
Edition 1st Edition
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Author (1):
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John Bura John Bura
Author Profile Icon John Bura
John Bura
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Toc

Table of Contents (11) Chapters Close

Preface 1. Getting Started with Construct 2 FREE CHAPTER 2. Inputs and Controls 3. Variables and Arrays 4. Game Mechanics 5. Making a Simple Shooter 6. Making a Tower Defense Game 7. Making a Puzzle Physics Game 8. Exporting Your Game A. Where to Go from Here
Index

Adding physics


Run the game again and you will see that the cannonball does not act like a cannonball. We need to add some physics to it! Click on the cannonball and add the Physics behavior as shown in the following screenshot:

Applying force at an angle

Run the game again.

You will notice that the ball just falls down! Now that we have added physics, we can add a force to the cannonball to make it shoot like real cannon. Add an action to the Mouse click event. The action will be Apply force at angle, as shown in the following screenshot:

Set the force to around 200. The bigger the number, the further the cannonball travels. For the angle, type in cannon.Angle as shown in the following screenshot. This will ensure that the cannonball is shot in the same direction as the cannon.

Setting cannonballs to fire one at a time

If you run the game, you will notice that we can fire as many cannonballs as we want. We should limit the cannonballs to make them fire only one at a time. In order to do this...

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