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Construct 2 Game Development by Example

You're reading from   Construct 2 Game Development by Example Learn how to make games for multiple platforms with Construct 2.

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781849698061
Length 230 pages
Edition 1st Edition
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Author (1):
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John Bura John Bura
Author Profile Icon John Bura
John Bura
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Toc

Table of Contents (11) Chapters Close

Preface 1. Getting Started with Construct 2 FREE CHAPTER 2. Inputs and Controls 3. Variables and Arrays 4. Game Mechanics 5. Making a Simple Shooter 6. Making a Tower Defense Game 7. Making a Puzzle Physics Game 8. Exporting Your Game A. Where to Go from Here
Index

Chapter 5. Making a Simple Shooter

Shooters are one of the best places to start when making games. Most people like to play a shooter, so they are a recognizable game archetype. The best part is that they are generally easy to make. So let's construct one!

In this chapter, we are going to learn:

  • How to control the sprite with the keyboard
  • How to rotate the sprite about the mouse position
  • How to add bullet behavior
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