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Cocos2d-x by example (update)

You're reading from   Cocos2d-x by example (update) Unleash your inner creativity with the popular Cocos2d-x framework and learn how to build great cross-platform 2D games with this Cocos2dx tutorial

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781785288852
Length 270 pages
Edition 1st Edition
Tools
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Author (1):
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Roger Engelbert Roger Engelbert
Author Profile Icon Roger Engelbert
Roger Engelbert
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Toc

Table of Contents (14) Chapters Close

Preface 1. Installing Cocos2d-x FREE CHAPTER 2. You Plus C++ Plus Cocos2d-x 3. Your First Game – Air Hockey 4. Fun with Sprites – Sky Defense 5. On the Line – Rocket Through 6. Quick and Easy Sprite – Victorian Rush Hour 7. Adding the Looks – Victorian Rush Hour 8. Getting Physical – Box2D 9. On the Level – Eskimo 10. Introducing Lua! A. Vector Calculations with Cocos2d-x B. Pop Quiz Answers Index

Chapter 9. On the Level – Eskimo

In our next game, we'll go over some important features most games require, but which are not directly related to gameplay. So we'll step over the architecture side of things and talk about reading and writing data, using scene transitions, and creating custom events that your whole application can listen to.

But, of course, I'll add a few gameplay ideas as well!

This time, you'll learn how to:

  • Create scene transitions
  • Load external data
  • Save data using UserDefault
  • Create your own game events with the dispatcher
  • Use the accelerometer
  • Reuse Box2D bodies
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