Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Cocos2d-x by example (update)

You're reading from   Cocos2d-x by example (update) Unleash your inner creativity with the popular Cocos2d-x framework and learn how to build great cross-platform 2D games with this Cocos2dx tutorial

Arrow left icon
Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781785288852
Length 270 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Roger Engelbert Roger Engelbert
Author Profile Icon Roger Engelbert
Roger Engelbert
Arrow right icon
View More author details
Toc

Table of Contents (14) Chapters Close

Preface 1. Installing Cocos2d-x FREE CHAPTER 2. You Plus C++ Plus Cocos2d-x 3. Your First Game – Air Hockey 4. Fun with Sprites – Sky Defense 5. On the Line – Rocket Through 6. Quick and Easy Sprite – Victorian Rush Hour 7. Adding the Looks – Victorian Rush Hour 8. Getting Physical – Box2D 9. On the Level – Eskimo 10. Introducing Lua! A. Vector Calculations with Cocos2d-x B. Pop Quiz Answers Index

Time for action – using debug draw in your Box2D project

Let's start by creating the project. In my machine, I created a game called MiniPool in my desktop. Here are the steps:

  1. Open Terminal and enter the following command:
    cocos new MiniPool -p com.rengelbert.MiniPool -l cpp -d /Users/rengelbert/Desktop/MiniPool
  2. Open the new project in Xcode.
  3. Now navigate to the Tests folder inside the Cocos2d-x framework folder. This can be found in tests/cpp-tests/Classes. Then open the Box2DTestBed folder.
  4. Drag the files GLES-Render.h and GLES-Render.cpp to your project in Xcode.
  5. You can also open the Box2dTest.cpp class in the test folder Box2DTest, as we're going to copy and paste a few of the methods from there.
  6. In the HelloWorldScene.h header file, leave the includes in place, but change the class declarations to match these:
    class HelloWorld : public cocos2d::Layer {
    public:
        virtual ~HelloWorld();
        HelloWorld();
        
       static cocos2d::Scene* scene();
        
        void initPhysics(...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image