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Cocos2d-x by example (update)

You're reading from   Cocos2d-x by example (update) Unleash your inner creativity with the popular Cocos2d-x framework and learn how to build great cross-platform 2D games with this Cocos2dx tutorial

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781785288852
Length 270 pages
Edition 1st Edition
Tools
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Author (1):
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Roger Engelbert Roger Engelbert
Author Profile Icon Roger Engelbert
Roger Engelbert
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Toc

Table of Contents (14) Chapters Close

Preface 1. Installing Cocos2d-x FREE CHAPTER 2. You Plus C++ Plus Cocos2d-x 3. Your First Game – Air Hockey 4. Fun with Sprites – Sky Defense 5. On the Line – Rocket Through 6. Quick and Easy Sprite – Victorian Rush Hour 7. Adding the Looks – Victorian Rush Hour 8. Getting Physical – Box2D 9. On the Level – Eskimo 10. Introducing Lua! A. Vector Calculations with Cocos2d-x B. Pop Quiz Answers Index

Chapter 7. Adding the Looks – Victorian Rush Hour

Now that we have our test game, it's time to make it all pretty! We'll go over the new sprite elements added to make the game look nice, and cover a new topic or two. However, by now, you should be able to understand everything in the final code of this project.

So you can sit back and relax a bit. This time, I won't make you type so much. Promise!

In this chapter, you will learn:

  • How to use multiple sprites to texture a tiled terrain
  • How to use multiple containers inside SpriteBatchNode
  • How to create a parallax effect
  • How to add a menu to your game
  • How to build a game tutorial
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