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Cocos2d-x by example (update)

You're reading from   Cocos2d-x by example (update) Unleash your inner creativity with the popular Cocos2d-x framework and learn how to build great cross-platform 2D games with this Cocos2dx tutorial

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781785288852
Length 270 pages
Edition 1st Edition
Tools
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Author (1):
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Roger Engelbert Roger Engelbert
Author Profile Icon Roger Engelbert
Roger Engelbert
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Toc

Table of Contents (14) Chapters Close

Preface 1. Installing Cocos2d-x FREE CHAPTER 2. You Plus C++ Plus Cocos2d-x 3. Your First Game – Air Hockey 4. Fun with Sprites – Sky Defense 5. On the Line – Rocket Through 6. Quick and Easy Sprite – Victorian Rush Hour 7. Adding the Looks – Victorian Rush Hour 8. Getting Physical – Box2D 9. On the Level – Eskimo 10. Introducing Lua! A. Vector Calculations with Cocos2d-x B. Pop Quiz Answers Index

Time for action – collapsing the grid and repeating

So the flow of the game is move pieces around, look for matches, remove those, collapse the grid and add new gems, look for matches again, and if necessary, do the whole process in a loop:

  1. This is the longest method in the game, and again, most of the logic happens inside callbacks. First we tag the gems being removed by setting their type data to -1. All the gems inside matchArray will be removed:
    function GameScene:collapseGrid ()
        for i = 1, #self.gridController.matchArray do
            self.grid[self.gridController.matchArray[i].x]
            [self.gridController.matchArray[i].y] = -1
        end
    
        local column = nil
        local newColumn = nil
        local i
  2. Next, we traverse the grid's columns and rearrange the gems whose type is not equal to -1 inside the column arrays. Essentially, we update the data here so that gems above the ones removed "fall down". The actual change will take place in the animateCollapse method:
    ...
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