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Cocos2d Game Development Blueprints

You're reading from   Cocos2d Game Development Blueprints Design, develop, and create your own successful iOS games using the Cocos2d game engine

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781783987887
Length 440 pages
Edition 1st Edition
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Author (1):
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Jorge Jord√°n Jorge Jord√°n
Author Profile Icon Jorge Jord√°n
Jorge Jord√°n
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Toc

Table of Contents (10) Chapters Close

Preface 1. Sprites, Sounds, and Collisions 2. Explosions and UFOs FREE CHAPTER 3. Your First Online Game 4. Beat All Your Enemies Up 5. Scenes at the Highest Level 6. Physics Behavior 7. Jump and Run 8. Defend the Tower Index

Placing defenses


Once the predefined positions have been loaded, let's add the defenses.

This will happen when the player touches the screen at one of the available positions, so add the following import at the top of GameScene.h:

#import "Defense.h"

Then in GameScene.m, declare an array of defenses:

// Declare array of defenses
NSMutableArray *_defenses;

Initialize it by adding the following lines at the end of the init method:

    // Initialize array of defenses
    _defenses = [[NSMutableArray alloc] initWithCapacity:kNUM_DEFENSES];
    
    // Enable touches management
    self.userInteractionEnabled = TRUE;

We are also enabling touch handling, so we can detect when the player is touching the screen.

Finally, let's implement the touchBegan method by adding the following lines:

-(void)touchBegan:(UITouch *)touch withEvent:(UIEvent *)event {
    // Get touch position
    CGPoint touchLocation = [touch locationInNode:self];
    
    // Iterate defense positions
    for (CCSprite *defensePosition...
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