Importing a new texture
In this section, we will learn how to import a new texture into Unreal Engine. The process is quite simple and similar to what we saw for 3D assets.
You can use the Add or Import option or drag and drop them directly into Content Browser (exactly as we saw for 3D assets).
When you import an image file, the process doesn’t require a dedicated window. You will find your new image asset in the destination folder inside Content Browser.
The image asset has a preview of the image as a thumbnail, and the thumbnail is always underlined with a red line.
You can drag and drop your image asset in the Level Viewport on a specific actor. This will create and assign to the actor a new material with the image asset as a base color. You can perform this only with Static Mesh Actors. If you have an empty level or you are dragging your image asset on an empty part of the level, the command doesn’t work. We will learn more about materials and shading...