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Cinematic Photoreal Environments in Unreal Engine 5
Cinematic Photoreal Environments in Unreal Engine 5

Cinematic Photoreal Environments in Unreal Engine 5 : Create captivating worlds and unleash the power of cinematic tools without coding

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Cinematic Photoreal Environments in Unreal Engine 5

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Key benefits

  • Implement advanced shaders, effects, and post-processing to make your environment look cinematic
  • Explore techniques for achieving realistic graphic complexity with incredible performance
  • Create your own materials and enhance the visuals of your gaming environment
  • Purchase of the print or Kindle book includes a free PDF eBook

Description

As Unreal Engine 5 continues to conquer all industries thanks to its real-time technology, UE skills are becoming more sought after than ever. This three-part book covers all the processes behind the creation of a stunning environment in UE 5. Starting with the steps for installing the game engine and learning about its potential, you’ll quickly progress toward generating a variety of different upwards scaling outputs, each bigger than the previous one. After completing the first part and getting realistic shots of a single object, you’ll delve into the world of landscapes, procedural material and foliage, the Landmass plugin, and water tools by creating an environment using Megascan assets. At this point, you’ll know everything you need to create a fascinating and realistic environment. The final part of this book will teach you how to craft cinematic shots by working with cinematic tools, post processing, and framing tools, and by rendering a photorealistic shot in the last chapter. By the end of this Unreal Engine book, you'll be able to create outstanding and realistic environments using the powerful tools provided by UE as well as have an understanding of the importance of filming and composition in world building.

Who is this book for?

If you are a creative director, designer, or creator with a passion for technology and CGI, this UE 5 book is for you. Game developers and tech artists will also benefit from this book as it can help them understand an environment artist’s workflow and how to optimize performance.

What you will learn

  • Generate a Master Material to create hundreds of different material instances
  • Explore lighting principles and apply them to UE lighting systems
  • Evaluate the pros and cons of real-time rendering in the world-building process
  • Build massive landscapes with procedural materials, heightmap, landmass, and water
  • Populate an environment with realistic assets using Foliage and Megascan
  • Master the art of crafting stunning shots with Sequencer
  • Enhance visual quality with Post Process Volume and Niagara
  • Produce a photorealistic shot using the Movie Render Queue

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : May 17, 2024
Length: 548 pages
Edition : 1st
Language : English
ISBN-13 : 9781803236889
Vendor :
Epic Games
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Product Details

Publication date : May 17, 2024
Length: 548 pages
Edition : 1st
Language : English
ISBN-13 : 9781803236889
Vendor :
Epic Games
Concepts :
Tools :

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Frequently bought together


Stars icon
Total AU$157.97 AU$177.97 AU$20.00 saved
Unreal Engine 5 Game Development with C++ Scripting
AU$68.99
Cinematic Photoreal Environments in Unreal Engine 5
AU$75.99
Virtual Filmmaking with Unreal Engine 5
AU$75.99
Total AU$157.97AU$177.97 AU$20.00 saved Stars icon

Table of Contents

18 Chapters
Part 1: Getting Started with Unreal Engine 5 Chevron down icon Chevron up icon
Chapter 1: Creating Your First Project in Unreal Engine 5 Chevron down icon Chevron up icon
Chapter 2: Navigating through the Unreal Engine 5 Interface Chevron down icon Chevron up icon
Chapter 3: Exploring Unreal Engine 5 Project Structure Chevron down icon Chevron up icon
Chapter 4: Importing and Working with Assets Chevron down icon Chevron up icon
Chapter 5: Mastering Materials and Shading Chevron down icon Chevron up icon
Chapter 6: Illuminating Your World with Lighting Chevron down icon Chevron up icon
Chapter 7: Exploring Nanite, RVTs, and the World Partition Tool Chevron down icon Chevron up icon
Part 2: Environment Creation Techniques Chevron down icon Chevron up icon
Chapter 8: Utilizing the Megascans Library Chevron down icon Chevron up icon
Chapter 9: Mastering Landscape and Terrain Chevron down icon Chevron up icon
Chapter 10: Creating Diverse Environments with Plugins Chevron down icon Chevron up icon
Part 3: Cinematic Fundamentals and Rendering Chevron down icon Chevron up icon
Chapter 11: Crafting Cinematic Shots with Cameras and a Sequencer Chevron down icon Chevron up icon
Chapter 12: Enhancing Scenes with Post-Processing and Niagara Chevron down icon Chevron up icon
Chapter 13: Rendering and Exporting Cinematic Shots Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.9
(15 Ratings)
5 star 86.7%
4 star 13.3%
3 star 0%
2 star 0%
1 star 0%
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Seits Jun 13, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Fair warning! I have not finished this publication but what I have done with it has been great so far! It walks through setting up and preparing the project and getting into the engine before getting further into design and implementation of assets. I have been thoroughly enjoying the way the author lays out the information and would highly recommend this for anyone whom wants to build convincing and impressive environments that will yield fantastic renders. I look forward to finishing this one but also want to make sure I give it the time it deserves to absorb the knowledge the author is sharing. Definitely worth picking up if you want to improve your understanding in designing complex environments.
Amazon Verified review Amazon
Jacob Zhu Jul 10, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Book heavily encompasses the aspects of Unreal Engine that are fiddly for newcomers, and properly demonstrates the techniques involved with great tutorials. Each chapter is divided up into section that make it easy to read through the different aspects of using the engine. A must have for environment artists using UE5!
Amazon Verified review Amazon
david May 17, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Cinematic Photoreal Environments in Unreal Engine 5 by Giovanni Visai is one of the best Packt books I’ve had the honor to review. As someone who makes a living using Photoreal Environments in Unreal Engine 5 to makes games, I found this book insightful and comprehensive. The author eases you in with a simple introduction to Unreal Engine 5 projects creation and engine navigation. The book then goes over all the tools and scene building blocks necessary to create a photorealistic scene, and where to acquire them. The scene creation techniques taught are simple, yet highly effective. The book finishes off with rendering techniques, which are normally tough to grasp, yet the author eases you through the process. Overall, I would say this book is great for both beginners or advanced users who have any interest in creating cinematics or photoreal scenes in Unreal Engine 5.
Amazon Verified review Amazon
Sam Jun 22, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This is a conclusive, lucidly written introduction to the fundamentals! Great stuff.
Amazon Verified review Amazon
Sherry Chen Aug 16, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
"Cinematic Photoreal Environments in Unreal Engine 5" by Giovanni Visai is a must-read for anyone passionate about creating visually stunning, cinematic environments. Visai expertly guides you from the basics of Unreal Engine 5 to advanced techniques, with a clear focus on achieving photorealistic results.What I loved most about this book is its hands-on approach. Each chapter builds on the last, allowing you to apply new concepts immediately. The sections on lighting, post-processing, and camera work are particularly transformative, teaching you how to frame shots and create mood like a pro.The practical exercises are invaluable, reinforcing the material and encouraging experimentation. By the end, you'll feel confident in your ability to create professional-quality environments.In short, this book is more than a guide—it's an inspiring journey into the art of cinematic world-building, perfect for developers, filmmakers, and artists alike.
Amazon Verified review Amazon
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