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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
Author Profile Icon Matt Schoen
Matt Schoen
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Toc

Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone 2. The Skeleton Cardboard Project FREE CHAPTER 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

Multiple simultaneous visualizations

Now that we have a collection of visualizations, we can enhance the app to run more than one at a time and switch between them.

To support multiple concurrent visualizations, replace the activeViz variable in VisualizerBox with a list of visualizations:

public List<Visualization> visualizations = new ArrayList<Visualization|();

Then, cycle through the list in each of the VisualizerBox method that use it. We always want to set up all of them, but then only draw (preDraw, postDraw) the active ones:

    public void setup() {
        audioTexture = genTexture();
        fftTexture = genTexture();
        for (Visualization viz : visualizations) {
            viz.setup();
        }
    }
    public void preDraw() {
        for (Visualization viz : visualizations) {
            viz.preDraw();
        }
    }
    public void postDraw() {
        for (Visualization viz : visualizations) {
            viz.postDraw();
        }
    }

We can control the scene...

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