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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
Languages
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
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Matt Schoen
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Toc

Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone FREE CHAPTER 2. The Skeleton Cardboard Project 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

Chapter 2. The Skeleton Cardboard Project

In this chapter, you will learn how to build a skeleton Cardboard project which can be a starting point for other projects in this book. We will begin with an introduction to Android Studio, the Cardboard SDK, and Java programming. We want to make sure that you're up to speed on the tools and Android projects in general. Then, we will walk you through setting up a new Cardboard project so that we don't need to repeat these details in each project. If some or all of this is already familiar to you, great! You might be able to skim it. In this chapter, we will cover the following topics:

  • What's in an Android app?
  • The Android project structure
  • Getting started with Android Studio
  • Creating a new Cardboard project
  • Adding the Cardboard Java SDK
  • Editing the manifest, layout, and MainActivity
  • Building and running the app
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