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Building Cross-Platform GUI Applications with Fyne

You're reading from   Building Cross-Platform GUI Applications with Fyne Create beautiful, platform-agnostic graphical applications using Fyne and the Go programming language

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Product type Paperback
Published in Jan 2021
Publisher Packt
ISBN-13 9781800563162
Length 318 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Andrew Williams Andrew Williams
Author Profile Icon Andrew Williams
Andrew Williams
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Why Fyne? The Reason for Being and a Vision of the Future
2. Chapter 1: A Brief History of GUI Toolkits and Cross-Platform Development FREE CHAPTER 3. Chapter 2: The Future According to Fyne 4. Section 2: Components of a Fyne App
5. Chapter 3: Window, Canvas, and Drawing 6. Chapter 4: Layout and File Handling 7. Chapter 5: Widget Library and Themes 8. Chapter 6: Data Binding and Storage 9. Chapter 7: Building Custom Widgets and Themes 10. Section 3: Packaging and Distribution
11. Chapter 8: Project Structure and Best Practices 12. Chapter 9: Bundling Resources and Preparing for Release 13. Chapter 10: Distribution – App Stores and Beyond 14. Other Books You May Enjoy Appendix A: Developer Tool Installation 1. Appendix B: Installing Mobile Build Tools 2. Appendix C: Cross-Compiling

Chapter 5: Widget Library and Themes

A large part of the Fyne toolkit is its library of standard widgets, which provides simple visual elements, manages user input, and handles application workflows. These widgets handle how information and user input is displayed, as well as container options for organizing the user interface and managing standard workflows. The themes that come with the Fyne toolkit support both light and dark versions, both of which support user color preferences while adapting all the user interface elements so that they look great in both modes.

In this chapter, we’re going to explore the widgets available in the Fyne toolkit and how to use them. We will be covering the following topics:

  • Exploring the design of the Fyne Widget API
  • Introducing the basic widgets
  • Grouping with the collection widgets
  • Adding structure with container widgets
  • Using common dialogs

By the end of this chapter, you will be familiar with all the Fyne...

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