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Building an RPG  with Unreal 4.x

You're reading from   Building an RPG with Unreal 4.x Get to grips with building the foundations of an RPG using Unreal Engine 4.x

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782175636
Length 360 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Alan R. Stagner Alan R. Stagner
Author Profile Icon Alan R. Stagner
Alan R. Stagner
Steve Santello Steve Santello
Author Profile Icon Steve Santello
Steve Santello
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Toc

Table of Contents (12) Chapters Close

Preface 1. Getting Started with RPG Design in Unreal FREE CHAPTER 2. Scripting and Data in Unreal 3. Exploration and Combat 4. Pause Menu Framework 5. Bridging Character Statistics 6. NPCs and Dialog 7. Gold, Items, and a Shop 8. Inventory Population and Item Use 9. Equipment 10. Leveling, Abilities, and Saving Progress Index

Summary


We now have a solution to allow party members to earn experience, gain levels with enough experience gained, and earn abilities through hitting specific levels. We have also fixed the combat system to allow party members and enemies to do damage based on their stats, as well as allow party members to use abilities in battle. Additionally, you now have the ability to save and load player progress throughout the game. Using the framework covered in this chapter, every party member can level up, and you can easily add more abilities to various party members, use them in battle, and players can save their game at any time and then come back to continue from where they left off.

At this juncture, you have successfully completed a working framework for a turn-based RPG. You have core gameplay working with the ability to allow a party of characters to explore a world in isometric 3D. You can battle enemies with new-found abilities and equipment and interact with NPCs by conversing with them...

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