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Building a Game with Unity and Blender

You're reading from   Building a Game with Unity and Blender Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785282140
Length 250 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (11) Chapters Close

Preface 1. Creating Your Game Concept 2. Creating Characters FREE CHAPTER 3. Animating Your Characters 4. Creating the Environment 5. Integrating Your Assets into the Game 6. Developing the Game Structure 7. Creating Levels and Game Progression 8. Post-Production and Visual FX 9. Deploying the Game Index

Summary


Unity makes multiplatform publishing easy for game developers with just a click of a button, which traditionally costs a big sum of money just to port a game to a different platform. This has totally changed the landscape of game development, where smaller game developer teams are now able to publish their games for multiple platforms without worrying about the budget and technical know-how. On the other hand, big studios can also take advantage of this to reduce development risk and gain more sales to cover their enormous development costs.

We have now come to the end of the book. I hope you have gained the sufficient knowledge and acquired the skills to kickstart your first game project! I sincerely apologize if you think there is anything that I could have done better or if there is anything you feel is lacking in the book. Do contact me if there is. All the best!

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