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Building a Game with Unity and Blender

You're reading from   Building a Game with Unity and Blender Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785282140
Length 250 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (11) Chapters Close

Preface 1. Creating Your Game Concept 2. Creating Characters FREE CHAPTER 3. Animating Your Characters 4. Creating the Environment 5. Integrating Your Assets into the Game 6. Developing the Game Structure 7. Creating Levels and Game Progression 8. Post-Production and Visual FX 9. Deploying the Game Index

Chapter 7. Creating Levels and Game Progression

In this chapter, we will discuss how to create player stats and alter it through power-up items. We will also discuss how to create a more advanced enemy AI that is able to patrol randomly in the game level, as well as how to create save points that can be used by the players to save their game progression.

In this chapter, we will cover the following:

  • Creating character attributes
  • Adding in-game items and power-ups
  • Improving enemy AI
  • Adding save points
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