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Build Your Own Programming Language

You're reading from   Build Your Own Programming Language A programmer's guide to designing compilers, interpreters, and DSLs for modern computing problems

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Product type Paperback
Published in Jan 2024
Publisher Packt
ISBN-13 9781804618028
Length 556 pages
Edition 2nd Edition
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Author (1):
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Clinton  L. Jeffery Clinton L. Jeffery
Author Profile Icon Clinton L. Jeffery
Clinton L. Jeffery
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Toc

Table of Contents (27) Chapters Close

Preface 1. Section I: Programming Language Frontends
2. Why Build Another Programming Language? FREE CHAPTER 3. Programming Language Design 4. Scanning Source Code 5. Parsing 6. Syntax Trees 7. Section II: Syntax Tree Traversals
8. Symbol Tables 9. Checking Base Types 10. Checking Types on Arrays, Method Calls, and Structure Accesses 11. Intermediate Code Generation 12. Syntax Coloring in an IDE 13. Section III: Code Generation and Runtime Systems
14. Preprocessors and Transpilers 15. Bytecode Interpreters 16. Generating Bytecode 17. Native Code Generation 18. Implementing Operators and Built-In Functions 19. Domain Control Structures 20. Garbage Collection 21. Final Thoughts 22. Section IV: Appendix
23. Answers
24. Other Books You May Enjoy
25. Index
Appendix: Unicon Essentials

Summary

In this chapter, you learned about the crucial technical skills and tools used to build symbol tables that track all the variables in all the scopes in the input program. You create a symbol table for every scope in the program and insert entries into the correct symbol table for each variable. All of this is accomplished via traversals of the syntax tree.

You learned how to write tree traversals that create symbol tables for each scope, as well as how to create inherited and synthesized attributes for the symbol table associated with the current scope for each node in your syntax tree. You then learned how to insert symbol information into the symbol tables associated with your syntax tree and detect when the same symbol is redeclared illegally. You learned how to write tree traversals that look up information in symbol tables and identify any undeclared variable errors. These skills will enable you to take your first steps in enforcing the semantic rules associated with...

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