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Build Your Own Programming Language

You're reading from   Build Your Own Programming Language A programmer's guide to designing compilers, interpreters, and DSLs for solving modern computing problems

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Product type Paperback
Published in Dec 2021
Publisher Packt
ISBN-13 9781800204805
Length 494 pages
Edition 1st Edition
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Author (1):
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Clinton  L. Jeffery Clinton L. Jeffery
Author Profile Icon Clinton L. Jeffery
Clinton L. Jeffery
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Toc

Table of Contents (25) Chapters Close

Preface 1. Section 1: Programming Language Frontends
2. Chapter 1: Why Build Another Programming Language? FREE CHAPTER 3. Chapter 2: Programming Language Design 4. Chapter 3: Scanning Source Code 5. Chapter 4: Parsing 6. Chapter 5: Syntax Trees 7. Section 2: Syntax Tree Traversals
8. Chapter 6: Symbol Tables 9. Chapter 7: Checking Base Types 10. Chapter 8: Checking Types on Arrays, Method Calls, and Structure Accesses 11. Chapter 9: Intermediate Code Generation 12. Chapter 10: Syntax Coloring in an IDE 13. Section 3: Code Generation and Runtime Systems
14. Chapter 11: Bytecode Interpreters 15. Chapter 12: Generating Bytecode 16. Chapter 13: Native Code Generation 17. Chapter 14: Implementing Operators and Built-In Functions 18. Chapter 15: Domain Control Structures 19. Chapter 16: Garbage Collection 20. Chapter 17: Final Thoughts 21. Section 4: Appendix
22. Assessments 23. Other Books You May Enjoy Appendix: Unicon Essentials

Chapter 5: Syntax Trees

The parser we constructed in the last chapter can detect and report syntax errors, which is a big, important job. When there is no syntax error, you need to build a data structure during parsing that represents the whole program logically. This data structure is based on how the different tokens and larger pieces of the program are grouped together. A syntax tree is a tree data structure that records the branching structure of the grammar rules used by the parsing algorithm to check the syntax of an input source file. A branch occurs whenever two or more symbols are grouped together on the right-hand side of a grammar rule to build a non-terminal symbol. This chapter will show you how to build syntax trees, which are the central data structure for your programming language implementation.

This chapter covers the following main topics:

  • Learning about trees
  • Creating leaves from terminal symbols
  • Building internal nodes from production rules
  • ...
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