Summary
In this extensive chapter, we discovered everything we need to implement the impressive Meta Quest 2 virtual reality goggles in our project. We went through, from start to finish, how to set up a new headset and activate the Developer Mode. We also learned how to implement the Oculus SDK in Unity to enjoy a VR Camera and the possibility to interact with the environment through the controllers.
Finally, we have seen how to add a laser to one of our controllers to interact with our Canvas, allowing us to press buttons, write inputs, and interact with our NPCs.
In the next chapter, we will finally learn how to compile our project for Android, iOS, Windows, Mac Desktop, and Linux. We will go through all the necessary steps to correctly generate executable binary files that can be downloaded to other devices and run normally.