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Blueprints Visual Scripting for Unreal engine

You're reading from   Blueprints Visual Scripting for Unreal engine Build professional 3D games with Unreal Engine 4's Visual Scripting system

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Product type Paperback
Published in Jul 2015
Publisher Packt
ISBN-13 9781785286018
Length 188 pages
Edition 1st Edition
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Author (1):
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Brenden Sewell Brenden Sewell
Author Profile Icon Brenden Sewell
Brenden Sewell
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Table of Contents (10) Chapters Close

Chapter 2. Enhancing Player Abilities

In this chapter, we will expand upon the core shooting interaction that we created in the previous chapter by making modifications to the player character Blueprint. The player character Blueprint that comes with the First Person Shooter template initially looks complex, especially when compared to the relatively simple cylinder target Blueprint that we have already created from scratch. We will be looking into this Blueprint and breaking it down to see how each of its sections contributes to the player's experience and allows them to control their character and shoot a gun.

It would be quick and easy to just use an existing asset that works, without spending time understanding how it is accomplishing its functionality. However, we want to ensure that we can repair problems as they arise, and extend the functionality of the player controls to fit our needs better. For this reason, it is always advisable to take some time to investigate...

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