Using modeling tools in Blender will give you more creative freedom to create almost any type of object in 3D. In this last chapter, you learned how to use some of the most commonly used modeling tools for precise transformations, such as snapping, and also modifiers.
Modifiers are a powerful resource for any modeling project and will help you in object duplication (array modifier), polygon smoothing (subdivision surface modifier), and much more.
The next chapter will introduce materials in Blender and how we can boost realism for our models by adding meaning to surfaces. For instance, we will add a simple color to objects and other effects, such as reflections.