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Blender 3D Incredible Machines

You're reading from   Blender 3D Incredible Machines Design, model, and texture complex mechanical objects in Blender

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785282010
Length 392 pages
Edition 1st Edition
Tools
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Authors (2):
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Allan Brito Allan Brito
Author Profile Icon Allan Brito
Allan Brito
Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
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Toc

Table of Contents (11) Chapters Close

Preface 1. Sci-Fi Pistol - Creating the Basic Shapes FREE CHAPTER 2. Sci-Fi Pistol - Adding Details 3. Texturing and Rendering Your Sci-Fi Pistol 4. Spacecraft – Creating the Basic Shapes 5. Spacecraft - Adding Details 6. Spacecraft – Materials, Textures, and Rendering 7. Modeling Your Freestyle Robot 8. Robot - Freestyle Rendering 9. Low-Poly Racer – Building the Mesh 10. Low-Poly Racer – Materials and Textures

Chapter 6. Spacecraft – Materials, Textures, and Rendering

In this chapter, we'll add materials, textures, and basic setup to our spacecraft. This will complete the project. The following are the topics covered in this chapter:

  • Preparing the model and scene
  • Creating materials
  • Adding decals with UV maps
  • Other possibilities

Now that we've finished our model (finally), it's time to add some materials and textures to bring it to life. There are many options for doing this, and we'll look at a number of different materials here.

These materials are fairly simple, but they lay the groundwork for creating much more complex materials on your own. Let's get started!

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