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Blender 3D Incredible Machines

You're reading from   Blender 3D Incredible Machines Design, model, and texture complex mechanical objects in Blender

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785282010
Length 392 pages
Edition 1st Edition
Tools
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Authors (2):
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Allan Brito Allan Brito
Author Profile Icon Allan Brito
Allan Brito
Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
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Toc

Table of Contents (11) Chapters Close

Preface 1. Sci-Fi Pistol - Creating the Basic Shapes FREE CHAPTER 2. Sci-Fi Pistol - Adding Details 3. Texturing and Rendering Your Sci-Fi Pistol 4. Spacecraft – Creating the Basic Shapes 5. Spacecraft - Adding Details 6. Spacecraft – Materials, Textures, and Rendering 7. Modeling Your Freestyle Robot 8. Robot - Freestyle Rendering 9. Low-Poly Racer – Building the Mesh 10. Low-Poly Racer – Materials and Textures

Chapter 5. Spacecraft - Adding Details

In this chapter, we'll finish modeling our spacecraft. As we do, we'll cover a few new tools and techniques. Mostly, however, we'll be expanding on what we have already learned, and applying things in different ways to create a final, complex model:

  • Refining our ship
  • Adding detail with pipes
  • Finishing our main objects
  • Do it yourself - completing the main body
  • Building the landing gear
  • Adding the cockpit
  • Creating small details
  • Working with Path objects
  • Finishing touches
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