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Blender 3D: Characters, Machines, and Scenes for Artists

You're reading from   Blender 3D: Characters, Machines, and Scenes for Artists Gain the insights and techniques you need to give life to your own custom characters, machines, and scenes in Blender 3D

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Product type Course
Published in Nov 2016
Publisher Packt
ISBN-13 9781787129665
Length 1257 pages
Edition 1st Edition
Tools
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Authors (4):
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Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
Romain Caudron Romain Caudron
Author Profile Icon Romain Caudron
Romain Caudron
Pierre-Armand Nicq Pierre-Armand Nicq
Author Profile Icon Pierre-Armand Nicq
Pierre-Armand Nicq
Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Toc

Table of Contents (5) Chapters Close

Preface 1. Module 1 2. Module 2 FREE CHAPTER 3. Module 3 Index

Chapter 4. Haunted House – Modeling of the Scene

Welcome to the scary project!

In this chapter, we will model a haunted house that we will texture and render in the future chapters. You will use the modeling techniques that we have already seen in the previous chapters and learn some new techniques using some useful modifiers and time-saving tools. Moreover, you will learn how to correctly organize your scenes by grouping objects and placing elements in layers. Now that you have more experience with Blender, we aren't going to show you all the steps in detail but rather describe the key points of the process. Let's start our scene! In this chapter, the following topics will be covered:

  • Modeling on scale
  • Blocking the house
  • Advance modeling tools
  • Modeling with curves
  • Organizing the scene

The final haunted house should look like the following screenshot:

Haunted House – Modeling of the Scene

Blocking the house

Before going into detail, we will start by testing different shapes in order to create the concept of...

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