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Blender 3D: Characters, Machines, and Scenes for Artists

You're reading from   Blender 3D: Characters, Machines, and Scenes for Artists Gain the insights and techniques you need to give life to your own custom characters, machines, and scenes in Blender 3D

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Product type Course
Published in Nov 2016
Publisher Packt
ISBN-13 9781787129665
Length 1257 pages
Edition 1st Edition
Tools
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Authors (4):
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Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
Romain Caudron Romain Caudron
Author Profile Icon Romain Caudron
Romain Caudron
Pierre-Armand Nicq Pierre-Armand Nicq
Author Profile Icon Pierre-Armand Nicq
Pierre-Armand Nicq
Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Toc

Table of Contents (5) Chapters Close

Preface 1. Module 1 2. Module 2 FREE CHAPTER 3. Module 3 Index

Chapter 3. Texturing and Rendering Your Sci-Fi Pistol

In this chapter, we'll add materials and basic (procedural) textures to the pistol to significantly improve the look of our model. We'll set up a basic scene with the Cycles Render engine and look at some basic materials. You will learn how to apply them to your gun. These techniques will also be useful in our future projects; they are as follows:

  • Preparing our scene
  • Enabling GPU rendering
  • Adding materials and textures

We'll be adding Cycles-based materials and a basic render setup. When we're done, our gun will look like this:

Texturing and Rendering Your Sci-Fi Pistol

Of course, this is just what my gun looks like. Once we're done with this chapter, we will have no trouble adjusting various materials and settings to make it look however we'd like!

Preparing our scene

The first thing we have to do is set up our scene. Right now, the gun is probably the only object that we have. If it isn't, go ahead and delete any other objects, lights...

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Blender 3D: Characters, Machines, and Scenes for Artists
Published in: Nov 2016
Publisher: Packt
ISBN-13: 9781787129665
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