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Blender 3D: Characters, Machines, and Scenes for Artists

You're reading from   Blender 3D: Characters, Machines, and Scenes for Artists Gain the insights and techniques you need to give life to your own custom characters, machines, and scenes in Blender 3D

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Product type Course
Published in Nov 2016
Publisher Packt
ISBN-13 9781787129665
Length 1257 pages
Edition 1st Edition
Tools
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Authors (4):
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Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
Romain Caudron Romain Caudron
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Romain Caudron
Pierre-Armand Nicq Pierre-Armand Nicq
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Pierre-Armand Nicq
Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Toc

Table of Contents (5) Chapters Close

Preface 1. Module 1 2. Module 2 FREE CHAPTER 3. Module 3 Index

Chapter 10. Low-Poly Racer – Materials and Textures

In this chapter, we'll add materials and textures to our model. Then, we'll use UV unwrapping to bake those textures out to an image. That way, they can be used in external applications. Finally, we'll create Cycles-based materials using our image. The following topics will be covered in this chapter:

  • Texturing workflow
  • Adding materials
  • Unwrapping and baking
  • Adding detail in an Image Editor
  • Checking the Texture Map

Texturing workflow

First, we'll create some procedural textures in Blender. These will be the base textures (not the final product).

After we do that, we'll create and adjust the UV map for our truck.

Then, we'll bake the textures to an image using our UV map. We haven't covered baking yet, but it's pretty straightforward. If you're already familiar with the concept, then great! If not, don't worry, we'll discuss it as we go.

After we have our image-based texture...

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Blender 3D: Characters, Machines, and Scenes for Artists
Published in: Nov 2016
Publisher: Packt
ISBN-13: 9781787129665
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