Animating the scene
Now that we have a story to tell, let's start to animate each shot using the tools that we saw previously.
The walk cycle
We are now going to learn how to create a walk cycle for the first shot. Why a cycle? This is because we are simply going to repeat the walk actions automatically later in order to save time. There are different types of walk that can express the actual feeling of the character. In our case, we are going to animate a cowboy walk, so this means our character will need a certain assurance. In order to be efficient, we are first going to "key" the three main poses of a walk as follows:
We will first open the 01.blend file and focus our view on the left-hand side view of the character. We will need to be sure that the Auto Key button is turned on, so any translation (grab, rotate, or scale) will create or override a key where the bar is located in the timeline. This button is located in the header of the Timeline editor and looks like a recording button.
Before...