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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – moving an object in one plane in the local mode


We talked about global and local axes. Now, you see the difference in action. You tap an X, Y, or Z key once to specify moving along a global axis; you tap them twice to specify moving along a local axis:

  1. With the camera selected, press the G key to grab it.

  2. Now, tap the Z key twice and move the mouse.

  3. Now, tap the X key twice and move the mouse.

  4. Now, tap the Y key twice and move the mouse.

  5. Press the LMB to let go of the camera.

What just happened?

You discovered that when you press the G key, you can restrict the motion to the global Z plane by pressing the Z key once. If you press the Z key two times in a row, the motion is restricted to the local Z plane. The same applies to the X plane and the Y plane.

Have a go hero – controlling the location with numbers

Not only can you control whether you move, rotate, and scale an object along the required axis with keys, but you can also tell Blender with what values to do it. Try it.

Get...

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