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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – understanding the Proportional Editing control

Proportional editing allows you to move one vertex, and all the vertices around it are affected to varying degrees. Depending on your needs, you can choose from seven different falloff patterns. Here, you will learn to set up the Proportional Editing controls using the following steps:

  1. Reopen the landscape that you made before the previous section.
  2. In the Layers control of the 3D View header, select Layer 1.
  3. Select the island and press the Tab key to go into Edit Mode.
  4. In the Mesh Display subpanel, under the word Normals:, click on the Faces button with the orange parallelogram. Set the Size: button to 10.
  5. Use the MMB and the mouse to rotate the island and inspect the normals. Be sure to check the bottom of the island. They will stick through the ocean if they are pointed down.
  6. If the normals are pointing downward, press A to select all the faces. Then, select Mesh from the 3D View header. Choose Normals and then Recalculate...
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