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Augmented Reality with Unity AR Foundation

You're reading from   Augmented Reality with Unity AR Foundation A practical guide to cross-platform AR development with Unity 2020 and later versions

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838982591
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (14) Chapters Close

Preface 1. Section 1 – Getting Started with Augmented Reality
2. Chapter 1: Setting Up for AR Development FREE CHAPTER 3. Chapter 2: Your First AR Scene 4. Chapter 3: Improving the Developer Workflow 5. Section 2 – A Reusable AR User Framework
6. Chapter 4: Creating an AR User Framework 7. Chapter 5: Using the AR User Framework 8. Section 3 – Building More AR Projects
9. Chapter 6: Gallery: Building an AR App 10. Chapter 7: Gallery: Editing Virtual Objects 11. Chapter 8: Planets: Tracking Images 12. Chapter 9: Selfies: Making Funny Faces 13. Other Books You May Enjoy

Chapter 2: Your First AR Scene

Creating a simple Augmented Reality (AR) scene is quite simple with Unity AR Foundation. The steps involved might only take a page or two. However, when we create a scene together in this chapter, each step will be explained in context so that you can gain a full understanding of what comprises an AR scene using AR Foundation.

But before we do that, we'll take a look at some AR examples provided by Unity, including the AR Foundation Samples project, and build their example scenes for your device. And because that project contains some useful assets, we'll export those as an asset package for reuse in our own projects.

In this chapter, we will cover the following topics:

  • Building and running the AR Foundation Samples project
  • Exporting and importing sample assets
  • Constructing a new Unity AR scene
  • Introduction to C# programming and the MonoBehaviour class
  • Using AR raycast to place an object on a plane
  • Instantiating...
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