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Augmented Reality for Developers

You're reading from   Augmented Reality for Developers Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781787286436
Length 548 pages
Edition 1st Edition
Languages
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Krystian Babilinski Krystian Babilinski
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Krystian Babilinski
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Toc

Table of Contents (10) Chapters Close

Preface 1. Augment Your World FREE CHAPTER 2. Setting Up Your System 3. Building Your App 4. Augmented Business Cards 5. AR Solar System 6. How to Change a Flat Tire 7. Augmenting the Instruction Manual 8. Room Decoration with AR 9. Poke the Ball Game

Move tool, with spatial mapping


The first editing feature we'll add to the project is a tool for moving the picture into place on walls in your room. This will take advantage of the HoloLens spatial mapping capability. Let's add it first, then look at spatial mapping in more detail.

The plan is to enable positioning when the user clicks the Move button. Clicking again will cancel the Move command. Specifically, the Move tool will work like this:

  • Pressing the button will activate the Move manipulation mode. The button will grow enlarged to show it is activated.
  • As you move your gaze, the button acts like a handle on the picture object. The picture follows your gaze to move to a new position.
  • The tool uses spatial mapping to detect vertical surfaces in your environment, which we'll assume to be a wall (you don't want to hang the picture on the floor or ceiling!).
  • Clicking the tool one more time deactivates Move mode, restores the icon button to its normal size, and leaves the picture in its new...
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