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Augmented Reality for Developers

You're reading from   Augmented Reality for Developers Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781787286436
Length 548 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Krystian Babilinski Krystian Babilinski
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Krystian Babilinski
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Toc

Table of Contents (10) Chapters Close

Preface 1. Augment Your World FREE CHAPTER 2. Setting Up Your System 3. Building Your App 4. Augmented Business Cards 5. AR Solar System 6. How to Change a Flat Tire 7. Augmenting the Instruction Manual 8. Room Decoration with AR 9. Poke the Ball Game

Building for iOS devices


Follow this section if you want to build this project for iOS devices including iPhone and iPad using the Vuforia SDK. This is mostly a step-by-step walk-through. If you want a better explanation, please refer back to the previous corresponding section.

As explained in previous chapters, you must use a Mac to develop for iOS devices. In Chapter 2, Setting Up Your System, we installed Unity on your machine and downloaded the Vuforia unity packages. In Chapter 3, Building Your App, we installed Xcode. Your system should now be ready for AR development with Unity and Vuforia on a Mac to build and run on iOS.

If you have been following the chapter and have already developed the Unity scene, you can skip to the 9.X Build Settings section. We'll step through it again now, quickly.

Setting up the project

Let's jump right in:

  1. Create a new 3D project in Unity, named BusinessCard.
  2. Import the Vuforia asset package using Assets | Import Package | Custom Package....
  3. Import the VuforiaSamples...
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