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Augmented Reality for Developers

You're reading from   Augmented Reality for Developers Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781787286436
Length 548 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Krystian Babilinski Krystian Babilinski
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Krystian Babilinski
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Toc

Table of Contents (10) Chapters Close

Preface 1. Augment Your World FREE CHAPTER 2. Setting Up Your System 3. Building Your App 4. Augmented Business Cards 5. AR Solar System 6. How to Change a Flat Tire 7. Augmenting the Instruction Manual 8. Room Decoration with AR 9. Poke the Ball Game

Building and running


We can now build and run the app on our target device-- an Android phone. Follow these steps. If you want more detail and explanation, please refer back to the relevant sections of Chapter 3, Building Your App:

  1. First, be sure to save the scene (File | Save Scenes) and project (File | Save Project).
  2. In Build Settings (File | Build Settings) make sure the scene is the only one listed in Scenes In Build (press Add Open Scenes).
  3. In Build SettingsPlatform, make sure Android is the target platform (select Android and press Switch Platform).
  4. Now go to Player Settings (press Player Settings in Build Settings, or main menu Edit | Project Settings | Player) and look at the Inspector on the right for the settings for Android.
  5. Under Other Settings. the Package Name must be set to a unique identifier, in the format com.Company.ProductName such as com.PurpleFinch.BusinessCard.
  6. For Minimum API Level, select Android 5.1 Lollipop (API level 22 or whichever is the current minimum for Vuforia...
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