Task analysis
Our task in this chapter is one that you may have been waiting for if you have been keeping score since Chapter 3, where we discussed our storyboards. We need to navigate around the room on our wheels and find a path to our destination, whether that is picking up a toy or driving to a toybox.
To achieve this, we will be using decision trees, classification (a type of unsupervised learning), fishbone diagrams, which are good for troubleshooting, and finally, path planning.