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Android Programming for Beginners

You're reading from   Android Programming for Beginners Learn all the Java and Android skills you need to start making powerful mobile applications

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785883262
Length 698 pages
Edition 1st Edition
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Authors (2):
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Paresh Mayani Paresh Mayani
Author Profile Icon Paresh Mayani
Paresh Mayani
John Horton John Horton
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John Horton
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Table of Contents (32) Chapters Close

Preface 1. The First App FREE CHAPTER 2. Java – First Contact 3. Exploring Android Studio 4. Designing Layouts 5. Real-World Layouts 6. The Life and Times of an Android App 7. Coding in Java Part 1 – Variables, Decisions, and Loops 8. Coding in Java Part 2 – Methods 9. Object-Oriented Programming 10. Everything's a Class 11. Widget Mania 12. Having a Dialogue with the User 13. Handling and Displaying Arrays of Data 14. Handling and Displaying Notes in Note To Self 15. Android Intent and Persistence 16. UI Animations 17. Sound FX and Supporting Different Versions of Android 18. Design Patterns, Fragments, and the Real World 19. Using Multiple Fragments 20. Paging and Swiping 21. Navigation Drawer and Where It's Snap 22. Capturing Images 23. Using SQLite Databases in Our Apps 24. Adding a Database to Where It's Snap 25. Integrating Google Maps and GPS Locations 26. Upgrading SQLite – Adding Locations and Maps 27. Going Local – Hola! 28. Threads, Touches, Drawing, and a Simple Game 29. Publishing Apps 30. Before You Go Index

The inheritance mini app


We have looked at the way we can create hierarchies of classes to model the system that fits our app. So, let's try out some simple code that uses inheritance. The completed code is in the Chapter 9 folder of the code download. It is called Inheritance Example.

Create three new classes in the usual way. Name one AlienShip, another Fighter, and the last one Bomber.

The following is the code for the AlienShip class. It is very similar to our previous class demo, AlienShip. The differences are that the constructor now takes an int parameter, which it uses to set the shield strength.

The constructor also outputs a message to the console, so we can see when it is being used. Additionally, the AlienShip class has a new method, fireWeapon, that is declared abstract. This guarantees that any class that subclasses AlienShip must implement its own version of fireWeapon. Notice the class has the abstract keyword as part of its declaration. We have to do this because one of its...

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