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Android Programming for Beginners

You're reading from   Android Programming for Beginners Learn all the Java and Android skills you need to start making powerful mobile applications

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785883262
Length 698 pages
Edition 1st Edition
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Authors (2):
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Paresh Mayani Paresh Mayani
Author Profile Icon Paresh Mayani
Paresh Mayani
John Horton John Horton
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John Horton
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Table of Contents (32) Chapters Close

Preface 1. The First App FREE CHAPTER 2. Java – First Contact 3. Exploring Android Studio 4. Designing Layouts 5. Real-World Layouts 6. The Life and Times of an Android App 7. Coding in Java Part 1 – Variables, Decisions, and Loops 8. Coding in Java Part 2 – Methods 9. Object-Oriented Programming 10. Everything's a Class 11. Widget Mania 12. Having a Dialogue with the User 13. Handling and Displaying Arrays of Data 14. Handling and Displaying Notes in Note To Self 15. Android Intent and Persistence 16. UI Animations 17. Sound FX and Supporting Different Versions of Android 18. Design Patterns, Fragments, and the Real World 19. Using Multiple Fragments 20. Paging and Swiping 21. Navigation Drawer and Where It's Snap 22. Capturing Images 23. Using SQLite Databases in Our Apps 24. Adding a Database to Where It's Snap 25. Integrating Google Maps and GPS Locations 26. Upgrading SQLite – Adding Locations and Maps 27. Going Local – Hola! 28. Threads, Touches, Drawing, and a Simple Game 29. Publishing Apps 30. Before You Go Index

Drawing with canvas and paint

So far, we have been using the Android Studio UI designer to implement all aspects of our interface with which our users interact.

If we want smooth-moving customized graphics, then we need to move away from predefined UI widgets.

We are going to need to start looking at and designing with individual pixels and lines. Fortunately, as you might have guessed, Android has some classes to make this nice and easy for us. We will be learning how to get started with the Canvas and Paint classes.

To achieve this, we will learn about the coordinate system that we use to draw our pixels and lines. Then, we will look at the Paint and Canvas classes themselves.

The Android coordinate system

A pixel is the smallest graphical element we can manipulate using the Paint and Canvas classes. It is essentially a dot. If your device resolution is 1920 x 1080 like the Nexus 5 emulator, then we have 1920 pixels across the longest length of the device and 1080 across the other.

We can therefore...

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