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Android Programming for Beginners

You're reading from   Android Programming for Beginners Learn all the Java and Android skills you need to start making powerful mobile applications

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785883262
Length 698 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Paresh Mayani Paresh Mayani
Author Profile Icon Paresh Mayani
Paresh Mayani
John Horton John Horton
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John Horton
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Toc

Table of Contents (32) Chapters Close

Preface 1. The First App FREE CHAPTER 2. Java – First Contact 3. Exploring Android Studio 4. Designing Layouts 5. Real-World Layouts 6. The Life and Times of an Android App 7. Coding in Java Part 1 – Variables, Decisions, and Loops 8. Coding in Java Part 2 – Methods 9. Object-Oriented Programming 10. Everything's a Class 11. Widget Mania 12. Having a Dialogue with the User 13. Handling and Displaying Arrays of Data 14. Handling and Displaying Notes in Note To Self 15. Android Intent and Persistence 16. UI Animations 17. Sound FX and Supporting Different Versions of Android 18. Design Patterns, Fragments, and the Real World 19. Using Multiple Fragments 20. Paging and Swiping 21. Navigation Drawer and Where It's Snap 22. Capturing Images 23. Using SQLite Databases in Our Apps 24. Adding a Database to Where It's Snap 25. Integrating Google Maps and GPS Locations 26. Upgrading SQLite – Adding Locations and Maps 27. Going Local – Hola! 28. Threads, Touches, Drawing, and a Simple Game 29. Publishing Apps 30. Before You Go Index

Where in the world – the GPS mini app

Create a new project and call it Where in the world.

To handle Marshmallow runtime permissions, as discussed in Chapter 11, Widget Mania in the Android permissions and M arshmallows section, we need to set the target API to 22.

To do this, select Android from the drop-down list at the top of the project explorer. Now, double-click on the build.gradle (module: app) option from near the bottom of the project explorer window.

Make sure to change the highlighted line of code too so that targetSdkVersion is set to 22, as shown in this code snippet:

defaultConfig {
  applicationId "com.gamecodeschool.whereitssnap3"
  minSdkVersion 15
  targetSdkVersion 22
  versionCode 1
  versionName "1.0"
}

Now, we can add the required permissions to the AndroidManifest.xml file.

Open the file and add the three permissions as highlighted in the next code:

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android=&quot...
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